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Mar. 9th, 2011 08:08 am
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[personal profile] spirit_cobra
Name: Sev
LJ: [livejournal.com profile] dylpancakes
E-Mail: MysticNocturne77@aol.com
IM: MysticNocturne77


Character Name: The Sorrow
Series: Metal Gear Solid
Timeline: End of Metal Gear Solid 3
Canon Resource Link: http://metalgear.wikia.com/wiki/The_Sorrow

Character Background: Like the rest of his unit, the Sorrow’s origins are hazy at best. What is known is that he was selected to be part of an elite fighting force made up of the best soldiers that could be found around the globe. Called the Cobra Unit, it was put together in 1942 with the specific purpose of combating the Axis powers. They were led by the Joy, a stern woman who would go on to later become the Boss and develop a system of close quarters combat, or CQC. Their peculiar names (the Sorrow, the Joy, the Fear, the Fury, the Pain, and the End) all come from the ‘emotions they carry into battle.’ For Sorrow, it was sadness, an overwhelming, all consuming misery that came from the dead on the field of battle.

The Unit took part in many battles through the war, including the Normandy landing. There were some that said that the Cobras single handedly turned the tide of the war with their unique ‘talents’. Each of them was superhuman in his own right, with some of their powers bordering on the supernatural. The Sorrow was probably the most gifted among them. He had the ability to speak to the dead, to see ghosts and communicate with them to gain advantages on the field. Interestingly, Joy and Sorrow usually appeared in reverse of their emotions. Joy always wore a serious, cheerless face, while Sorrow was usually seen with an almost melancholy smile.

Despite his oddities, Sorrow caught the attention of their unit leader, Joy, and the two became lovers. Joy later gave birth to their son around the time of the D-day invasion, but he was taken away from them by their superiors, the Philosophers. When the war ended, the Cobra Unit was disband, each of them going back to their lives in some way or another. Sorrow returned to Soviet Russia, where he acted as a spy on behalf the Joy, then called the Boss. However, their luck continued to fail them, and when the Boss was sent on a mission, she and Sorrow crossed paths on opposite sides of a conflict. Rather than seeing her fail her mission and risk exposing his own double agency, Sorrow sacrificed himself, allowing Boss to kill him. His last words to her were “The spirit of the warrior will always be with you.” His body remains in Tselinoyarsk.

His spirit, however, lived on. Whether through devotion to Boss or an inability to find peace is unclear, but he acted as a sort of ever present force to Naked Snake when he came to Russia two years later. The Boss was there, and rather ironically working alongside her own son, called Major Ocelot (who would become Revolver Ocelot in his later years). The first time Snake met Sorrow was when he was introduced to the rest of the Cobra Unit, causing it to rain what appears to be blood before briefly manifesting in a blue mist.

Sorrow shadowed Snake throughout his time in Russia, sometimes offering helpful pointers (such as a way to unlock a door) or just taunting him by reminding him he is on a tight schedule (such as holding up a timer ticking down to when a few C3 bombs will blow up fuel tanks). Most of the time, however, he simply stays close to the Boss, still showing a clear connection to her and the other Cobras in death.

Their first face to face meeting happens when Snake has a near death experience from falling off of a waterfall. He wakes up in a river, where it is raining yet the trees on the banks are on fire. Sorrow appears in his first face to face encounter with the American operative, accusing him of being one of “a host of sorrows.” He tells him that though the living don’t hear them, the dead are not silent. He tells Snake that he will show him the sadness of those whose lives he has ended. Snake is then forced to trudge through a seemingly endless river, facing the ghosts of those he has killed, including the Cobras, tough their eyes are empty and hollow. (Interesting side note, the river is filled with anyone and anything you have killed up to that point in the game.) As Snake walks, Sorrow stays just ahead of him, whispering cryptic things about what could happen in the future to Snakes “Sons” and his “son’s sons”, (possible allusions to the clones that appear in MGS titles set after this one). As Sorrow hovers back and forth, he will sometimes twitch or flinch, or curl up with his legs to his chest, a clear sign of someone who was deeply disturbed in life. Of course, if one could hear the spirits of the dead, who wouldn’t be? When Snake finally nears the ‘end’ of the river, he sees Sorrow’s body laid across the path. Sorrow tells him its “time to wake up,” and ‘kills’ him. When he asks, Snake’s comrades tell him who Sorrow is and inform him that he’s been dead for two years.

Sorrow disappears for a while after that, only to return in a bit way. This is where he taunts Snake with the timer, a way of urging him to hurry up lest he die in his own trap and make everything he’d fought for ultimately pointless. His only other interference happens after Snake and the double agent EVA have tried and failed to kill Volgin, a renegade Soviet Snake was meant to steal something called the Philosopher’s Legacy (supposedly a huge war fund) from. Volgin had been using a highly advanced tank-like weapon called the Shagohod to try and kill Snake ad EVA, and though pieces had been destroyed and Volgin himself was wounded, he refused to back down. It was then that it began to rain, and the clouds overhead churned with flashes of lightning and claps of thunder. The superstitious Volgin had, up to this point, chanted “Kuwabara” when storms had happened before. This time, he sneered ‘who’s afraid of a little lightning?’ and was promptly struck by a bolt so hot and powerful that it made the bandolier of high caliber bullets on his chest go off. He dropped dead after that. The rain stopped and the clouds cleared, and Snake saw Sorrow over EVA’s shoulder.

Snake faces off against the Boss, and once he defeats her, he sees Sorrow the last time. His spirit stands side by side with Boss’ as the field of white flowers turns blood read. With his true love finally at rest, Sorrow vanishes, though not into the afterlife as he had imagined.

Abilites/Special Powers: Being freed of his physical form, Sorrow does not have the limitations of a living body. This means several things, but most importantly is seems to have magnified his powers several times over. He can still see and hear the dead, obviously, he floats around instead of walking (usually), and can appear and disappear at will. He can tell when someone has killed people. But, being the very definition of a true neutral (like death itself), he doesn’t always act on anything he observes. Aside from this, he can make people see some rather disturbing images of his own life (ex, in the river, Snake sees Sorrow’s death, Joy pointing a gun at him, so on), as well as a few scattered images (such as bombs falling from the sky) and a few with his own body (the left lens of his glasses will break and a blood tear runs down his cheek, because he was shot in the left eye when he was killed). He has some empathic abilities, but these are mostly reserved for the dead. In both life and death, he seems to have some sway over the weather, and can turn clear skies into a brief storm as his emotions so will.

Third-Person Sample:
Everything was so quiet now. There were no sounds of gunfire or explosions, no wails of the dead and dying. After that last big explosion, everything had just fallen silent. With their leaders dead or missing, the soldiers were regrouped and huddled together, lost and confused like sheep without a shepherd. He remembered those times, soaked to the bones in a uniform slowly freezing to his skin, uncertain and lost…

But none of them were his concern. She was gone now, crossed over to the other side. And he felt like he could finally do the same himself. And yet, it wasn’t so easy as that. He was uncertain of just how one crossed over. He’d never really witnessed it, and clearly it had been denied to him when he had died. Was he trapped here? That would have been unfortunate…quite sad, really.

Shaking his head, he moved away from the base, quite bored of watching those still living squandering their lives on a useless cause. Weren’t all causes useless in the end? Theirs had been. Death begat more death, and that brought only sorrow and suffering. It was a vicious cycle that would never be broken, he was sure. He didn’t want to remain here, trapped to forever watch the ravishing of man against fellow man. He wanted rest, peace, oblivion…but those wouldn’t come to him, he was sure.

The forest seemed to have no end, stretching on in front of him as far as his ethereal eyes could see. Something felt different though, strange somehow. It was almost imperceptible, like the whisper that makes you turn your head to see no one there. Intrigued, he looked around, then continued onward. The trees became spaced out more evenly, as though put there intentionally. Their bark took on a hardwood gleam. The sounds of the forest faded, overtaken by near silence.

Sorrow paused, lowering himself to ‘stand’ on the ground. He was visible for the moment, like a figure in a faded photograph. There were voices here, but they sounded somehow…different. There was an overarching confusion, a cacophony of where am I, what’s happened, where is this person. They rose louder and louder in his mind as the area around him solidified itself into a hallway. He heard a word, barely there, whispered across several voices. It grew louder and louder, until every voice he heard seemed to chant it to him.

Wonderland.

First-Person Sample:
I had thought this would be purgatory. But it appears I have stumbled into something that is equally fabled and otherworldly. The voices here…they’re so strange to me. They aren’t screaming, not now at least. Whether that is a constant waits to be seen.

This place intrigues me. I believe I will stay for a time, or for as long as I am compelled to. It doesn’t seem to be the kind of place one can simply leave at will. But that is fine, it isn’t as though I have any pressing matters to attend. The dead’s business is their own.
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